Ashgrove
A town that runs whether or not you are watching. Forty-nine buildings, every one with a solved interior you can walk room to room, and the people who live in them keep their own day.
Live · World 3Full screen, on phone or computer. Your character and your messages come with you from the other worlds.
What is actually here
- Every house is solved at runtime against a real dimension code book, then validated — room area, hall width, stair fit, reachability from the front door.
- The residents wake, walk to work or school, run errands and go home. Dogs come along on errands; cats hold the yard.
- The town grows itself. Demand for housing raises a new house on a real lot, built by residents whose labour is actually counted.
- You can take a job seat from the resident who holds it — and lose it back to them if you stop showing up.
The seams are part of the design
Everyone starts with the same 49 founding buildings and resident households, generated from one fixed seed. Live visitors can see each other move.
Later growth is saved in each browser and catches up from a shared start date. It is not yet one shared saved town: new homes and later household changes can differ between browsers. The town status panel shows the building count in your visit.
Prefer not to walk around? The worlds page lists everything flat.